101 Royalty-Free Audio Tracks for "High Speed"

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00:06
After recording the same person laughing in different tones, i've normalized the tracks and i've started adding effects. 1) i've changed the tempo. 2)i've change the pitch in order to have high-pitched voices. 3)i've changed the speed. 4) i've mixed the tracks.
Author: Iut Paris
00:00
00:34
A passenger train passes from left to right at a high speed. The sound of water lapping against a nearby river shore can be heard slightly.
Author: Ceich
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00:55
This is a high speed apartment building elevator as the doors open and rises with beeps recorded on a zoom h4n with an ntg-2.
Author: Brentanamo
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00:01
A piece of some sound (short noise) repeated, then speed slide applied, like turntable spin from slower to original. Some high frequencies cut out of a more/less rhythmic noise sample laid over, quietly.
Author: Matvey
00:00
01:46
An alternative to the constant traffic flow at a high rate of speed found in the interstate sample. Cars and trucks stop and go at a major intersection of six-laned traffics.
Author: Cognito Perceptu
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00:35
Recording inside ave (spanish high speed train) at the moment of departure from seville. The crew says hello to passengers and some typical travel information. Used: sony portable md, aiwa stereo mic.
Author: Juanma
00:00
00:34
Automatic sink and high-speed dryer in bathroom at lory student center on colorado state university campus. Fort collins, colorado. Recorded 2014-11-06 18-14-21.
Author: Jjboeke
00:00
00:13
This is a recording of the transit of a frecciarossa train in the station of san benedetto del tronto in italyrecorded with zoom h2n in 4ch mod.
Author: Ujonathan
00:00
02:28
This is a high-quality stereo recording of the ambient noises inside of a quiet swiss train wagon while travelling at high speed (around 200km/h). You can hear:- how the wagon rolls on the tracks. - the squeaks and cracks of the wagon. - very faint voices from other passengers in the same wagon.
Author: Erbsland Music
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01:56
This is a recording of a train going through two stations in a city (bristol)on the seven beach line. It is a diesel train. It is not a high speed train.
Author: Animationisaac
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02:01
A two-minute, loop-friendly mp3 audio recording of wind blowing through the car window while it is traveling at high speed. Recorded with a sony digital voice recorder, model icdux560.
Author: Funwithsound
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49:60
This is a recording of of a inside of a frecciarossa train, from the station of termoli to station of pescara centralerecorded with zoom h2n in 4ch mod.
Author: Ujonathan
00:00
00:59
Recorded with a sennheiser mkh 416 into a tascam dr-100 mkii.
Author: Ralph
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03:05
I parked near a highway near my house to get a couple of recordings on wet pavement. Cars and trucks moving at high speed nearby. The video was taken at the time of the recording. Https://youtu. Be/jwpzdiupw7q.
Author: Reg
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00:37
Car applying breaks at high speed. 11 sounds. Good for car sounds, comedy videos, or cartoons. No credit needed, feel free to use it for whatever you want. If you can make a million bucks off it, awesome!.
Author: Monnie
00:00
01:57
Sound design emulating an ambience of a train interior as in the old days of tape recordings. Insipred by the film "stalker" by andrei tarkovsky. The original recording is a bathroom from a high speed train in china, then slowed down and played with different stuff including saturation.
Author: Arturobat
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00:55
From under a concrete bridge, the sound of cars driving at a fairly high speed over the decking. Unlike some similar bridges, this one does not produce any loose metal clanking at the joints and there is very little flange to the sound as the cars pass.
Author: Cognito Perceptu
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00:14
I was recording outside my bedroom window while eating dinner in the living room, then i came back in here to see if i got anything interesting. I was zooming through the recording at 5x speed when i came across this bit of incidental pareidolia. I'm not sure what was going on, maybe the neighbors' stereo, but i don't remember hearing it, it's much louder in the living room so i should have. Whatever it was came out as a little distant choppy 2-notes alternating melody when played at 5x speed, which suddenly gets louder and solid as you hear the lower note followed by a third lower note. These 2 louder notes sound to me like someone singing the words all day. This would lead me to believe the original tones have some light harmonics i don't hear at normal speed. After which it goes back to the softer stuttering 2-note alternating thing from before. It doesn't sound like much at all at normal speed. So i just did a few straight pitch changes with goldwave until i got to 5x and saved this little file. See if it sounds like "all day" to you.
Author: Kbclx
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00:21
An express train of kintetsu railway passes by at rather high speed. Connecting my at835st to a newly purchased edirol r-44. I actually bought it for need of recording four channels of drums sound, but i was completely astonished by its great ability as a field recorder. Wonderful mic preamps, aren't they?.
Author: Heigh Hoo
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00:17
The sound recorded by the high-way. A police car runs very fast with the siren on. Recorded with korg mr-1 and two at3032s. Before this recording session, i lost a sponge head of one 3032, so i took off another one. It was like walking on the moon without space suit.
Author: Heigh Hoo
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00:55
A sound for a science fiction background or for a trance/electronic track. It is a slowed down, distorted recording of a high-speed machine with other rackets inside. Recorded on zoom h2 on highest settings for wav files. (chirping sound heard on freesound disappears on full downloaded version. ).
Author: Zat Dude
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00:14
Me doing an impression of a mouse for a project, as i didn't find any that suited on here. It's me squeaking, pitched and speed up a little. I am a human, not a mouse (although i did use a mouse to make the sound (a computer mouse - no mice were harmed in the making of this sound effect)).
Author: Adamamazing
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00:02
Friend núk (นุก) read name of level 1 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 3 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 4 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
00:00
00:02
Friend núk (นุก) read name of level 5 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
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00:02
Record and change voice from relative say "bay lên trời cao" use n4n pro 2019. 01. 30 10:00. Use audacity change sound become like superhero and fix its speed:. - effect→change pitch…percent change -20. 0. - effect→reverbroom size (%): 8pre-delay (ms): 36reverberance (%): 67damping (%): 78tone low (%): 100tone high (%): 16wet gain {db): 0dry gain {db): 0stereo width (%): 100no wet only. - effect→change tempo. . . Percent change: 60. 000.
Author: Sieuamthanh
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01:02
My first ever field sound recording, made with diy mic and sony mz-n707 md, sp mode, mic gain set to "low". Tommorow will make some more :). Gilera runner sp50, 50 ccm 2-stroke scooter, with removed factory speed-limiters (some of them are in the exhaust). Mic was positioned maybe and inch above exhaust. At the begining automatic choke is engaged, hence the high idle revs. .
Author: Lovretta
00:00
01:59
Sound source: https://freesound. Org/people/mafon2/sounds/540633/from mafon2. Second version. Convert to 48khz 32 bit wav. Add 32 splices with reaper. Morphagene high speed forwards (fully cw) morph fully cw. Gene size 12 o'clock. Splices shifted randomly using stepped output from wogglebug. Reverb erbe-verb. Mimeophon karplus strong sequenced by o-contrl random tempo with wogglebug woggle output. X-pan fully engaged this timewant to know more? get in touch.
Author: Jim Bretherick
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01:01
Tropical frogs night mating calls. Sound source: https://freesound. Org/people/mafon2/sounds/540633/from mafon2. Convert to 48khz 32 bit wav. Add 32 splices with reaper. Morphagene high speed forwards (fully cw) morph fully cw. Gene size 12 o'clock. Splices shifted randomly using stepped output from wogglebug. Reverb erbe-verb. Mimeophon karplus strong sequenced by o-contrl random tempo with wogglebug woggle output. Want to know more? get in touch.
Author: Jim Bretherick
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00:39
Shaking the dust out of a tshirt multiple times. Could also be used for a video game character landing on the ground, or for wings or flying as a flapping sound effect. Recorded on iphone. Processed with audacity to convert from m4a, with slight noise removal. 𝗟𝗜𝗖𝗘𝗡𝗦𝗘:this sound is 100% free to use for personal/commercial use, no attribution required. 𝗕𝗘𝗙𝗢𝗥𝗘 𝗬𝗢𝗨 𝗚𝗢:⬇︎ take a quick break! try my free game! ⬇︎. .
Author: Pelicanpolice
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00:41
An imaginary steam-powered machine runs up to speed and slows to a halt. Created in flstudio 11 with a commuted synthesis model for emulating engines and other cyclic mechanical sounds, also known as virtualmachine, by rurik leffanta. See http://www. Xoxos. Net/about. Html. Flstudio 3x osc noise was used as a hissing sound similar to venting of high pressure steam. The hiss is granulated to simulate a slight sputtering effect. As the machine tempo increases, lf rumble is introduced to evoke the notion of a rolling load. The rumble dies away as the machine slows down. 100% synthesised sound. No audio sample is present in this recording.
Author: Diboz
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00:32
Clean, dry recording of a smartphone touchscreen being rapidly tapped as if a message was being written on it. Could just as easily be used as sounds from using (writing, playing mobile games, browsing, etc) a tablet or really any relatively small touchscreen device. Tapping speed and length between taps varies throughout the recording, but overall i tried to make it sound as natural as possible while still offering options for more granular placement. Recorded with an akg p170 into a tascam 208i audio interface at 48khz/24-bit. Microphone was positioned 5-6 inches away from source. A 120hz high-pass filter was applied to remove unnecessarily pronounced bass frequencies.
Author: Ahriik
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
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00:54
(recorder: zoomh4npro 2018)(microphones: binaural roland cs-10em in-ear monitors). As these are recorded using binaural in-ear mics, i purposefully don't turn my head to keep the sound clean and coming from the same direction. The amtrak pacific surfliner winds it'd way up and down the pacific coast coast. This train is known for spectacular coastal views. Here you can hear this high-speed train come screaming through burbank's downtown station (traffic can be heard on i-5 in the distance). You will hear a security guard walk behind me just before the train comes through. He was one of our trusty transpo officers making sure i wasn't up to no good with my zoomh4n device. Thanks for keeping us all safe officers!. The train makes a pass from right to left and i kept recording so you would have some room-tone at the tail. Enjoy!. Christopher c. Courter.
Author: Courter
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00:11
This is a recording of an office paper shredder starting up. This model of paper shredder has a button that you can press to run it briefly in reverse, in order to clear paper jams and clean the blades. If the shredder hasn't been used in a while, it takes several seconds to start, and makes a cool noise while doing so. The click at the start of the recording is the switch being pressed. You then hear the motor struggling to start up for about five seconds, and finally it comes up to speed. The high-frequency crackling you hear, particularly once the motor is running smoothly, comes from bits of paper still rolling around in the blades (easy to convert into a campfire or rain). There's another click at the end when the reverse button is released. I uploaded this because several parts of the recording sounded like they'd lend themselves to morphing in various ways to create other interesting noises. Recorded with a hand-held zoom h4n, stereo 96 khz / 24 bits, with the built-in mics, positioned about six inches above the rotating blades of the shredder.
Author: Mxsmanic
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Author: Gis Sweden
00:00
03:23
Metal on metal scraping, high pitched. First fast and random, then variable speeds and rhythmic.
Author: Alienistcog
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00:19
Various high-heel walking speeds from normal, slow, and fast.
Author: Beansqueso
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00:02
126. 5 bpm loop made from ultra-high-frequency glitch noises. Weird fun interp artifact tones at increased speeds.
Author: Saltbearer
00:00
00:38
Glass bell ringing at various speeds and pitches, all high.
Author: B
00:00
02:03
I made this recording of ambient backgroud noise directly beneath the eiffel tower. The shape of the eiffel tower creates a unique acoustic environment in the vicinity of the tower, especially beneath it. You can hear a much higher level of background noise than you would hear in an open area, and the noise is unusual. The tower is made of thin pieces of iron arranged into a complex and very large lattice, which reflects and slices and dices sound in a unique way. Thus you have a high level of very even and unidentifiable background noise as noises from the ground and the platform get bounced around and distorted by the structure of the tower. This recording was made from the ground, with microphones pointed straight upwards about 2 meters off the ground. Noises from the ground travel upwards and bounce around the inside of the tower, then drift back down. There are noises in the tower itself as well, such as elevator motors and people on the platforms. The first platform, at 57 meters, is open in the center, whereas the second platform, at 116 meters, is completely closed and flat on the bottom. Wind moving through the tower also makes noise, and again the open structure of the tower changes the noise in a way that is specific to the eiffel tower. There wasn't much wind at ground level for this recording, but i don't know what the wind speed was at higher levels in the tower. Some voices in multiple languages are audible in the recording, as the area beneath the tower is awash in tourists. Recorded hand-held with a zoom h4n and a mini windjammer, using built-in mics, in stereo 96 khz / 24 bits, then converted to mp3 at 320 kbps because of the size of the file. Duration is about two minutes.
Author: Mxsmanic
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00:02
Simple synth snare + 3 higher speeds. ⸻ "how do you make a classic synth snare, do you just take white noise and go like. . . " *goes like* ". . . Huh" yep you just go like. (going like consists of setting an oscillator to sine with just a release tail and noise + a lowpass snapping up and trailing off gently + compression/distortion of some sort + high frequency shelf snapping down from high gain and then back up).
Author: Saltbearer
00:00
00:18
Sound effect of paper index cards being torn, by hand, with multiple performances at different speeds and intensities. Recorded on a neumann kmr 81i into high-end studio preamps. Trimmed in pro tools with a gentle high pass filter, no other effects added.
Author: Steeltowngaming
00:00
00:21
2 oscilators. One panned to the left the other to the right. High depth pitch bent on different rate speeds. With a modulator set to a certain frequency. And a delay over to give hi fi depth.
Author: Untitled
00:00
01:29
Apartment clothesline, resonant metal squeaks, reeling at various speeds. Some nice high freq content suitable for pitching down. Recorded with a schoeps minicmit on a sound devices 633. Rename file to metlfric_aptclotheslinesqueak1_alexlane_none for a ucs compliant name.
Author: Alexlane
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00:38
A raw audio mp3 recording of a distant chainsaw working to cut down trees, ranging from low to high speeds outside. Includes some background noise of wind. Recorded with a black sony ic digital voice recorder.
Author: Funwithsound
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00:38
A raw audio mp3 recording of a distant chainsaw working to cut down trees, ranging from low to high speeds outside. Includes some background noise of wind. Recorded with a black sony ic digital voice recorder.
Author: Funwithsound
00:00
00:36
Squeaky audio cable-to-speaker incomplete connection. One end is plugged into a speaker and the other is not plugged into anything. The squeaking sound is made from my fingers touching the tip and sides of the metal tip of the non-connected end of the cable. The variation of sound and pitch is from moving my fingers up and down the metal tip in different speeds, angles, and placements.
Author: Ev Dawg
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